Thursday, 2 October 2014

Week 1 - Metamorphosis

The 'animator' term for metamorphosis is when you can legitimise the process of connecting unrelated images. It can also allow you to achieve transformations in figures and objects which usually relate to the narrative.

For my first task within this Module for 'Animation:Origin and Function' I used a lightbox to draw the first initial of my name, followed by trying to allow the image to transform into the first initial of my partners name.  To allow me to complete this task, I used a programme called 'iStopMotion' on an Apple Mac, which meant I could quickly capture each image using a pegbar and a camera.

The results of my Metamorphosis task are below.


Week 2 - Timing and Movement

Movement within Animation is typically analyse down to 1/12th of the second. Within the UK we use 24 frames per second, otherwise the images within the film begin to stagger.

There are 12 principles of Animation:

1) Squash and Stretch
2) Timing and Motion
3) Anticipation
4) Staging
5) Follow through and overlapping action
6) Straight ahead and pose to pose
7)Slow in and out
8) Arcs
9) Exaggeration
10) Secondary Action
11) Appeal
12) Objects

Task 1 - Animate a Bouncing ball

My first task for this week was to animate a bouncing ball using a lightbox and the program 'iStopMotion'. To do this we had to use the pegbars and draw the path of action we wanted to allow the ball to bounce, using the squash and stretch and timing techniques learnt throughout the session.


Task 2 - Animate a deflating balloon

For the Second task I had to animate a deflating balloon. To help with this process I blew up a balloon several times and observed the motion path, whilst monitoring the timing of it's deflation and its change in shape. Using the same process as before with a lightbox I translated the information into my own drawing and used it to create 60 drawings for 12 drawings per second.